Qloo ranks. You predict. Ranking and curator mode are identified in each game.
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A GAME OF CONNECTIONS, NOT CORRECT TASTE

YOUR INSTINCT.
A DIFFERENT LENS.

The idea is simple.

Choose something you love. Predict which of two films or music artists ranks higher for it in Qloo's taste graph. Make five predictions, discover something new and challenge a friend to the same five rounds.

What you are predicting

Live games use aggregate, request-specific Qloo rankings. They are cultural connections, not a probability that you will enjoy something. A different favourite or query can produce a different ranking. Correct and incorrect guesses measure game performance: how well you predicted that ranking. They do not tell us which choice you personally like or dislike. Saving a discovery is your explicit choice to explore it, independent of your prediction.

What exists today

When the private game service is configured, search resolves real Qloo entities and a bounded curator prepares five evidence-backed rounds. Each game identifies its actual curator mode. The server stores accepted answers, your score and only the discoveries you explicitly save. A completed game can become a fixed friend challenge. The synthetic fixture game is excluded from production builds.

A challenge that follows your game.

New solo games begin at a medium band. Two matching predictions can raise the requested challenge; a miss can ease it. Only unused valid pairs from the saved pool are eligible, and a nearby band may be used to preserve five rounds without repeated contestants. Bands are engineering heuristics, not human-calibrated difficulty or a probability of enjoyment.

Correct and incorrect predictions measure game performance. They are never stored as personal likes or dislikes. Your chosen favourite starts the journey; Save Discovery is your separate, explicit choice to explore either answered contestant. Remove a save whenever you wish.

Saves expire with their supporting evidence or guest session. Clearing the guest session revokes private access and dependent share links; backups follow their retention policy. Previous game answers and frozen rankings do not change when difficulty adapts.

Built to be played your way.

No time pressure, sound or animation is required. Use the keyboard to search and choose. Reduced-motion preferences are respected. Real games restore accepted progress when you reload in the same guest session. A friend replay preserves the creator's exact played comparisons, order, sides and scoring rules, without another Qloo query.

Same five. Your predictions.

A public invitation shows the chosen favourite and creator's actual score out of five, never the answer key or remaining choices. Friends play their own fixed replay with independent scores. A share link expires with its supporting evidence and is revoked when the creator clears their session. It never silently refreshes into a different game.

Sharing is casual play, not a cheat-proof competition: prior knowledge, external research and repeated attempts exist. There is no global leaderboard or claimed percentile. Copying a link or opening a share sheet does not send it until you choose to do so. External services may retain previously fetched social previews after a link is revoked; this application cannot recall those copies or rewrite old backups.

Artwork and type

Cover compositions are original SVG title cards, used as clearly labelled fallback art for real entities in live games. No film poster or artist photography was copied. Provider image URLs are not fetched. Barlow Condensed and Manrope are served locally with their font licence notices.